Monday, September 1, 2008

Three Electronic Games and Breakdown of Game Design

Question:
Play three electronic games of different genres and discuss the most likely type of game design (art, gameplay, story, technology) that was emphasized in the creation of each game.



The emphasis was placed on multiple element types for these three examples but I will try to discuss the most prevalent type.

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Metal Gear Solid 4
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The development of the story line in all four MGS titles is a large aspect of MGS. I found that there were more interludes and story line videos than actual gameplay. Not saying this is a bad thing, the gameplay was amazing but I'm only going to talk about one element. The story line also played a key role in the success or failure of the game through hints and strategy. Even as you die, it flashes back to previous cut screens.

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Motor Storm
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This is your classic dirt track racing game for the next generation consoles, not a new concept by any means. The technology that helps drive this design on the other hand is some of the best that the new consoles have ever seen. Given the amount of work and design that went into making Motor Storm, I would categorize this as a technology-driven game.

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The Last Guy
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One of Sony's download only games, “The Last Guy”, has an additive playability value that always leaves the player wanting more. I would classify this game as a gameplay-driven design. In 1980, Eugene Jarvis created Defender. The “Last Guy” is similar to Defender in that both have massive flocks of people that need saving. Yes, a similar style has seen console before, but it's been at least ten years and never in a next generation environment.

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