Monday, October 27, 2008

Repetition regarding storyline, level and characters.

The three games I will discuss repetition on are; Oblivion, Call of Duty 4: Modern Warfare and Need for Speed: Most Wanted.


The first game I will discuss in regards to repetition is Oblivion. This is a massive story / quest driven game so there is of course going to be some needed repetition through out the game. A couple of examples of repetition nature of this game are; the people you encounter and or the people you are forced to battle with, the quests for the most part are go collect something and return it for some kind of reward, the final type of repetition I noticed was with Alchemy and mixing plants to create some type of new spell. Going out and collecting plant after plant was a bit tedious but all in all it wasn’t to bad. The only thing I would have changed would have been the way we were rewarded for doing something, why not upgrade our abilities instead of giving us something to put on that would increase that one specific ability. All in all the stated repetitions did not hurt the game play it just made some parts harder and longer to play then others.


The Second game I will touch on is Call of Duty 4: Modern Warfare. The repetition aspect I found in this game was the online part, the prestige levels (1-55) you have to progress from 1 to 55 all while getting new guns and perk upgrades. In a way this kind of fun, because you get to get better at the game and figure out which guns are better for different levels, but to truly beat the game you have to go and beat every level 55 times and as you progress 10 times it makes for it to be a bit repetitive.


The final game I will discuss is Need for Speed: Most Wanted. I found that your missions and boards were very repetitive. Your missions were 1 of 2 types, working for the mob (bad guys) or for the FBI(good guys). I wish there had been more options then just two. Also, there should have been as many levels as there were game types. This could have been fixed by spending a little bit more time on creating more levels nad not just flipping the levels around to run the course backwards. Gamers know when you take the easy way out and just change the boards by running the track backwards.

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